Infusions List

1st Level
Armor Enhancement, Lesser – Armor or shield gains special ability with +1 bonus market price modifier (ECS p.XX)
Energy Alteration – Item using one kind of energy uses another instead (ECS p.XX)
Enhancement Alteration – Magic shield’s enhancement bonus applies to shield bash attacks, or magic weapon’s enhancement bonus applies to two-weapon defense (ECS p.XX)
Identify – Gives +10 bonus to identify magic items (ECS p.XX)
Inflict Light Damage – Deals 1d8 + 1/level (max 5) damage to construct (ECS p.XX)
Light – Object shines like a torch (ECS p.XX)
Magic Stone – Three stones gain +1 on attack, deal 1d6 +1 damage (ECS p.XX)
Magic Weapon – Weapon gains +1 bonus (ECS p.XX)
Repair Light Damage – Repairs 1d8 + 1/level (max 5) damage to construct (ECS p.XX)
Resistance Item – Item bestows +1 or better resistance bonus on saves (ECS p.XX)
Shield of Faith – Aura grants +2 or higher deflection bonus (ECS p.XX)
Skill Enhancement – Item bestows circumstance bonus on skill checks (ECS p.XX)
Spell Storing Item – Store one spell in an item (ECS p.XX)
Weapon Augmentation, Personal – Your weapon gains a special ability with +1 bonus market price modifier (ECS p.XX)

2nd Level
Align Weapon Weapon becomes good, evil, lawful, or chaotic (ECS p.XX)
Armor Enhancement* Armor or shield gains special ability with up to +3 bonus market price modifier (ECS p.XX)
Bear’s Endurance Subject gains + 4 to Constitution for 1 min/level (ECS p.XX)
Bull’s Strength Subject gains + 4 to Strength for 1 min/level (ECS p.XX)
Cat’s Grace Subject gains +4 to Dexterity for 1 min/level (ECS p.XX)
Chill Metal Cold metal damages those who touch it (ECS p.XX)
Eagle’s Splendor Subject gains +4 to Charisma for 1 min/level (ECS p.XX)
Fox’s Cunning Subject gains +4 to Intelligence for 1 min/level (ECS p.XX)
Heat Metal Make metal so hot it damages those who touch it (ECS p.XX)
Inflict Moderate Damage* Deals 2d8 + 1/level damage (maximum +10) to a construct (ECS p.XX)
Owl’s Wisdom Subject gains +4 to Wisdom for 1 min/level (ECS p.XX)
Repair Moderate Damage* “Cures” 2d8 + 1/level damage (maximum +10) to a construct (ECS p.XX)
Toughen Construct* Grants construct +2 (or higher) enhancement to natural armor (ECS p.XX)
Weapon Augmentation, Lesser * Weapon gains special ability with +1 bonus market price modifier (ECS p.XX)

3rd Level
Armor Enhancement, Greater* Armor or shield gains special ability with up to +5 bonus market price modifier (ECS p.XX)
Construct Energy Ward* Construct gains resistance 10 to specified energy type (ECS p.XX)
Inflict Serious Damage* Deals 3d8 + 1/level damage (maximum +15) to a construct (ECS p.XX)
Magic Weapon, Greater Weapon gains +2 or better enhancement bonus (ECS p.XX)
Metamagic Item* Imbue spell trigger item with metamagic feat (ECS p.XX)
Power Surge* Charged spell trigger item gains temporary charges (ECS p.XX)
Repair Serious Damage* “Cures” 3d8 + 1/level damage (maximum +15) to a construct (ECS p.XX)
Stone Construct"* Construct gains DR 10/adamantine (ECS p.XX)
Suppress Requirement* Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement (ECS p.XX)

4th Level
Construct Energy Ward, Greater* Construct gains immunity to specified energy type (ECS p.XX)
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects (ECS p.XX)
Inflict Critical Damage* Deals 4d8 + I/level damage (maximum +20) to a construct (ECS p.XX)
Item Alteration* Item that provides a certain type of bonus provides a different type of bonus to the same value or roll (ECS p.XX)
Iron Construct* Construct gains DR 15/adamantine and takes half damage from acid and fire (ECS p.XX)
Minor Creation Creates one cloth or wood object (ECS p.XX)
Repair Critical Damage* “Cures” 4d8 + l/level damage (maximum +20) to a construct (ECS p.XX)
Rusting Grasp Your touch corrodes iron and alloys (ECS p.XX)
Shield of Faith, Legion’s* Allies gain +3 or higher AC bonus (ECS p.XX)
Weapon Augmentation* Weapon gains special ability with up to +3 bonus market price modifier (ECS p.XX)

5th Level
Disrupting Weapon Melee weapon destroys undead (ECS p.XX)
Fabricate Transforms raw materials into finished items (ECS p.XX)
Major Creation As minor creation, plus stone and metal (ECS p.XX)
Wall of Force Wall is immune to damage (ECS p.XX)
Wall of Stone Creates a stone wall that can be shaped (ECS p.XX)

6th Level
Blade Barrier Wall of blades deals 1d6/level damage (ECS p.XX)
Disable Construct* Deals 10/level damage to target construct (ECS p.XX)
Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects (ECS p.XX)
Hardening* Item’s hardness increases by 1 per 2 levels (ECS p.XX)
Move Earth Digs trenches and builds hills (ECS p.XX)
Total Repair* Repair 10 points/level of damage to a construct (ECS p.XX)
Wall of Iron 30 hp/four levels; can topple onto foes (ECS p.XX)
Weapon Augmentation, Greater* Weapon gains special ability with up to +5 bonus market price modifier (ECS p.XX)

Infusions List

On Hallowed Ground Jonathonathon