Airship Crewman

Description:
Crewman        CR 3

XP 800
Human Warrior 2 / Expert 3
LG Medium Humanoid
Init +1; Senses Perception +5;

DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 dex)
hp 36 (2d10+3d8+7)
For +5, Ref +3, Wil +3
OFFENSE
Speed 30 ft.
dem mitts +5 (1d3+1)
mwk dagger +6 (1d4+1)
mwk longsword +6 (1d8+1)
mkw composite longbow +7 (1d8+1)
STATSTICS
Str 13, Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk +4; CMB +5; CMD 17
Feats Deflect Arrows, Improved Unarmed Strike, Siege Engineer
Skills Climb +5, Knowledge (Engineering) +8, Knowledge (Nature) +4, Perception +8, Profession (Sailor) +8, Use Magic Device +8
Languages Common, Gnome
Gear masterwork dagger, masterwork longsword, masterwork composite longbow (+1 Str), 20 arrows, masterwork studded leather, belt pouch x2, boots of the cat, assisting gloves